Upcoming Mink Hollow Events

(be sure to check out our list of books at the bottom of this page)


Recent Mink Hollow Events:

Oct. 22, 2014:

An invited presentation on Gamification for Learning: Gamification Innovation Breaking the Mould: Innovations in Undergraduate Learning, Simon Fraser University



August 4, 2014:

We are delivering the opening Keynote at the 2014 EduGaming Conference at Lehigh Carbon Community College i in Schnecksville in Pennsylvania.


May 13, 2014:

2 half-day Workshops at the CNIE Annual Conference

Choosing and Using Games in the Classroom

Gamification: How to Gamify Your Classroom


April 28 & 29, 2014:

Back by popular demand. We’re once again teaching the HTML5 Course at CHI’2014 in Toronto.

This course will enable you to design and build basic games for HTML5/web deployment, and to proceed to next stages in game-like interface and game development.

We are also teaching a course on Computer Vision in interaction and UX. This course will give attendees a clear view of images: how they are constructed/captured, what influences image quality, and what can be done to enhance and extract data from them.


November 13th, 2013

We are pleased to be involved with the first Master Class offered by ACCP-CAID Association canadienne des conceptrices et des concepteurs pédagogiques/ Canadian Association of Instruction Designers.

Gamification: How to Gamify Learning and Instruction


July 17, 2013

We are Delivering the Keynote at this year’s  IASTED International Conference on Modelling and Simulation (MS 2013), Banff, Canada

The Calm and The Storm: Simulation and Games (Why All Games are Simulations and the Challenges of Using Simulations and Games for Learning), July 17, 2013




June 25-28, 2013:

Next, we’re doing a workshop to be presented at 35th Annual ABLE Meeting (Association for Biology Laboratory Education), where we will present our proto-type educational card game: Gene Rummy: A Game about Mendelian Genetics, held this year at the University of Calgary, Calgary, AB, June 25-28, 2013


June 19:  Calgary Council for Advanced Technology
We’re doing a presentation on June 19 in Calgary entitled The Leading Edge of Advergaming for the CCAT. It’s their final meeting of the season, and I’m told there’s a Barbeque too!


March 2013: We were at the Game Developers Conference (GDC) in San Francisco to give a talk about game audio. It was, as always, a blast!

gdcHere’s a link to our GDC page that includes a copy of the PowerPoint presentation used in the talk. Sorry, but the audio clips can’t be included. Want the clips or sample code? Contact us.



May 2013: We’re teaching the HTML5 Course at CHI’13 in Parischi2013

This course will enable you to design and build basic games for HTML5/web deployment, and to proceed to next stages in game-like interface and game development.


A prestigious venue, to be sure. We can teach this course for you, anywhere you choose. Call us. We can create a workshop or talk for you too – Here’s a summary of the sort of thing we can do.



Katrin Becker, Choosing and Using Digital Games in the Classroom

Published by Springer. Coming in 2015. ​This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player’s point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

processing book

Jim Parker, Game Development Using Processing

This textbook explains how to use the language Processing to build games. It includes Processing.js for web-based games, and  has a chapter on Android.




GSGbookKatrin Becker & J.R.Parker, The Guide to Computer Simulations and Games, John Wiley & Sons Ltd., New York, 2011.

imagePbookJ.R. Parker, Algorithms for Image Processing and Computer Vision (2nd edition), John Wiley & Sons Ltd., New York, 2010.

start-engines-bookParker, J.R., Start Your Engines – Developing Driving and Racing Games, Paraglyph Press, 2005. 423 pages.